Submitted by hughjmasterson on Sat, 03/23/2013 - 05:52
I recently posted on trying to compile KDspillm0pup. However, after reading through some posts I believe it should be included in the latest release which I installed a couple of days agon along with the latest release of Ubuntu 12.1.
Kdspillm0pup is missing along with half of the other effects in the misc category. Several effects are also missing in the misc category.
I followed the installation procedure in the followign link.
I know that previewing videos in realtime with effects is obviously not going to be smooth depending on the affect, but affine is terrible. Most other effects with render on the fly with a little jerking here and there, but affine is bad.
If you are putting tittle clips on and they have affine, if thats there its going to really slow down plaback, is this a bug? i cant imagine rendering a still image should be that taxing during playback. its definatly the affine thats doing it. Remove the affine and it playsback fine. I kow this because i had a title clip with an affine attached to it, but it was a title clip on its on with no other videos/images to attach the affine too, as soon as i removed the affine, it played fine.
Dissolves which i use alot, play pretty smoothly between clips with little jerkyness, even wipes playback surprisingly well.
My goal is to use a graphical element, which has to move into the screen, hanging there for a while and moving out fluently.
I designed a title (svg) and with the animation settings of the clip properties it moves in and out of the screen correctly. But is there a way to speed up this animation? Adjusting de 'duration' won't. And how can I realize the element will stay still for a moment (halfway its animation)?
Submitted by hoangduytranuk on Fri, 03/01/2013 - 20:50
Could I suggest to have the default record with centre point be the default record and it might or might not act as the first record of the clip on the effect's time-line. The reason being is that if I need to start the zooming of a clip at the beginning and changed the default x,y and zooming factor on the first record, the centre point is lost, and I lost the centre referenced point. There are two ways out of this.
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Somewhere deep in kdenlive's pipeline there seems to be an ugly bug which causes kdenlive to not properly apply its effects and transitions after some editing. For curiosity, a restart usually helps, but often then I still need to select another clip first, move forth and back and only then kdenlive seems to resync. And then looses soon again.
On my timeline I basically have to clips with a set of effects attached. And the upper clip is composed to the outcome of the lower clip effects.
I've basically a translate and resize effect put on a clip, followed by some color correction and finally translate, resize, and crop. The reason to do this way is that I'm using the first trans&resize effect for manual deshaking and view selection, while the final trans&resize&crop is to place the outcome into only some part of the final render view.
The second clip has basically the same set of effects.
I love working with KDenlive on my Ubuntu 12.04 LTS, the program has gotten so much better / advanced in the last years.
Right now, I am doing the fine tuning of a music project and wanted to use the "mono to stereo" effect from Dan Dennedy I used before to 'turn' my mono audio into stereo. I am currently using KDenlive 0.8.2.1 btw.
When trying to manipulate the default setting to the right ones for my project it every time jumps back to the default numbers below: ?!
I'm using the most recent sunab-svn versions of kdenlive and mlt on Kubuntu 12.10, x86-64.
When I apply the speed effect to a clip and set the speed to 200% I observe corrupted frames. For instance, there are black regions or even color noise regions ... which look a lot like memory corruption.
In addition, the new length of a clip is not consistent with project preview, single frame stepping, and rendering. For instance, when playing the clip, the duration as calculated by kdenlive is to long and in consequence, the final game gets repeated several times.
Submitted by cyberang3l on Sun, 02/10/2013 - 21:26
Is this possible?
All of you might have seen video clips running in a specified frame rate and suddenly when something cool happens (a good face punch if a fight for example) suddenly it slows down or speeds up for a certain amount of time and then it's back to normal.